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- Short: Alpha1.2 of 3D Hired-Guns/AB3D type game.
- Author: Christopher Jarvis (s96cjarv@wkac.ac.uk)
- Uploader: Christopher Jarvis
- Type: game/shoot
- Replaces: timecamp.lha
- Requires: AGA, Harddrive (please mail me with your configurations)
-
- Now includes: save game option
-
- Time Campaign Alpha 1.2 (c)1998 Christopher Jarvis
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This is a Captive style view game written in Blitz Basic II, althought the
- gameplay is more similar to Doom/AB3D.
-
- Please bear in mind that this is strictly a WORK IN PROGRESS version. The
- graphics and sound are temporary, and only to give an impression of the
- game's progress. There are only a few levels as well.
-
- Bugfixes since 1.1
- ~~~~~~~~~~~~~~~~~~
- ·Savegame option added
- ·Turret alien now less impossible to beat
- ·Design of levels fixed - it should now be possible to complete the demo.
- ·Typing errors fixed
-
- Still to do
- ~~~~~~~~~~~
- ·Errors on some 030 boards meaning that objects and text often have bits
- missing from them
- ·Slight drawing errors in game
- ·Proper options menu
-
- Copyright
- ~~~~~~~~~
- This version is totally freeware, please feel free to distribute it as much
- as you like, but absolutely no profit is to be made from it.
-
- To any disk mags or anyone that wishes to distribute it, please make clear
- that it is an unfinished and unpolished version, and be sure to distribute
- this archive AS IS, and the contents are not to be altered or added
- to/removed from.
-
- Disclaimer
- ~~~~~~~~~~
- You this software entirely at your own risk, and while I am not aware of any
- bugs, I am not to be held responsible for any losses or damages resulting
- from its use.
-
- Download and Enjoy
-
- Visit my webpage:http://www.geocities.com/TimesSquare/Arena/1829
-
- the TimeCampaign work in progress site:
-
- http://www.geocities.com/TimesSquare/Arena/1829/wip.html
-
- Chris Jarvis 23/9/1998
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 14 14 0.0% 04-Sep-98 11:50:08 +robot.adf
- 39136 20914 46.5% 25-Aug-98 14:02:36 +robot.gfx
- 13 13 0.0% 04-Sep-98 16:02:00 +target.adf
- 15678 3548 77.3% 01-Sep-98 00:54:06 +target.gfx
- 20144 5649 71.9% 26-Aug-98 00:08:18 +tempguns.gfx
- 2702 1237 54.2% 01-Sep-98 22:26:12 +README.doc
- 10726 4624 56.8% 01-Sep-98 22:29:30 +chapter1.doc
- 13 13 0.0% 04-Sep-98 11:49:00 +float.adf
- 21486 8509 60.3% 24-Aug-98 20:27:42 +float.gfx
- 92 48 47.8% 04-Sep-98 16:37:56 +tempguns.dat
- 11792 2118 82.0% 25-Feb-98 18:41:12 +teleport.obj
- 22012 6069 72.4% 04-Sep-98 16:34:32 +default.chr
- 20394 14286 29.9% 25-Feb-98 19:44:26 +default.dor
- 11792 2806 76.2% 25-Feb-98 18:41:42 +default.obj
- 24872 14234 42.7% 25-Feb-98 18:39:50 +default.wal
- 16102 10822 32.7% 16-Feb-98 23:17:00 +giger.dor
- 12630 6645 47.3% 19-Feb-98 22:49:42 +putetower.obj
- 29254 20817 28.8% 16-Feb-98 23:19:10 +blueslat.wal
- 7946 5471 31.1% 25-Feb-98 18:35:10 +default.bck
- 4352 1791 58.8% 19-Jan-98 23:39:48 +default.pks
- 12238 6501 46.8% 19-Feb-98 22:49:44 +exit.obj
- 7722 5141 33.4% 19-Jan-98 23:15:30 +giger.bck
- 27532 11621 57.7% 01-Sep-98 16:52:24 +tutorial.wal
- 11792 475 95.9% 03-Sep-98 16:18:38 +blank.obj
- 3782 414 89.0% 26-Aug-98 00:25:46 +default.2
- 4566 1026 77.5% 20-Mar-98 17:18:36 +default.3
- 11792 3657 68.9% 03-Sep-98 15:56:44 +plant.obj
- 11792 2105 82.1% 01-Sep-98 16:50:30 +tutorial.obj
- 25500 16384 35.7% 03-Sep-98 15:55:26 +ground.wal
- 11792 2711 77.0% 01-Sep-98 16:51:08 +pillar.obj
- 12970 10451 19.4% 03-Sep-98 15:54:48 +red.bck
- 11792 2585 78.0% 03-Sep-98 15:56:20 +trapdoor.obj
- 8456 5677 32.8% 01-Sep-98 16:48:30 +tutorial.bck
- 18636 1468 92.1% 01-Sep-98 16:56:52 +tutorial.dor
- 320 129 59.6% 25-Aug-98 10:42:48 +default.1
- 11792 895 92.4% 03-Sep-98 17:01:54 +ladder.obj
- 1412 477 66.2% 25-Aug-98 22:15:06 +text
- 3420 790 76.9% 03-Sep-98 19:04:20 +PART1010.map
- 370 217 41.3% 03-Sep-98 19:11:18 +PART1.dat
- 1090 509 53.3% 01-Sep-98 16:58:42 +PART1002.dat
- 2136 188 91.1% 01-Sep-98 16:58:42 +PART1002.map
- 2600 521 79.9% 04-Sep-98 13:05:10 +PART1004.map
- 2312 510 77.9% 04-Sep-98 13:06:36 +PART1006.map
- 1249 553 55.7% 01-Sep-98 16:59:12 +PART1003.dat
- 2096 202 90.3% 01-Sep-98 16:59:12 +PART1003.map
- 965 496 48.6% 04-Sep-98 13:06:24 +PART1005.dat
- 2846 552 80.6% 04-Sep-98 13:06:24 +PART1005.map
- 2660 515 80.6% 04-Sep-98 13:07:18 +PART1009.map
- 970 469 51.6% 04-Sep-98 13:06:36 +PART1006.dat
- 1036 549 47.0% 04-Sep-98 13:07:08 +PART1008.dat
- 3412 806 76.3% 04-Sep-98 13:07:08 +PART1008.map
- 687 316 54.0% 04-Sep-98 13:07:18 +PART1009.dat
- 1816 155 91.4% 01-Sep-98 16:58:06 +PART1001.map
- 1410 638 54.7% 09-Jan-80 20:47:30 +foot
- 257 147 42.8% 04-Sep-98 16:57:08 +timecamp.README.info
- 628 269 57.1% 04-Sep-98 16:57:08 TimeCampaign.info
- 257 145 43.5% 04-Sep-98 16:57:08 +chapter1.doc.info
- 257 145 43.5% 04-Sep-98 16:57:08 +README.doc.info
- 4758 4307 9.4% 09-Jan-80 20:48:34 +adoor
- 5549 4718 14.9% 09-Jan-80 20:48:34 +bs
- 9351 7574 19.0% 09-Jan-80 20:47:52 +elarc
- 4922 2394 51.3% 30-Aug-97 12:08:50 +Reload
- 11026 6791 38.4% 30-Aug-97 12:09:00 +ShotGun
- 24782 24782 0.0% 04-Sep-98 17:10:54 +turret.gfx
- 14 14 0.0% 23-Sep-98 12:55:18 +turret.adf
- 19680 3849 80.4% 23-Sep-98 12:39:44 +items
- 46192 36512 20.9% 23-Sep-98 12:22:28 +menu.iff
- 20232 2072 89.7% 23-Sep-98 13:53:30 +shop.dor
- 890 395 55.6% 21-Sep-98 15:17:30 +part1001.dat
- 1130 606 46.3% 23-Sep-98 13:03:50 +part1004.dat
- 1380 688 50.1% 23-Sep-98 13:37:14 +part1007.dat
- 2706 741 72.6% 23-Sep-98 13:28:42 +PART1007.map
- 538 210 60.9% 23-Sep-98 14:27:28 +part1010.DAT
- 158084 46753 70.4% 23-Sep-98 15:07:02 +Timecampaign1.2
- 822 244 70.3% 23-Sep-98 15:10:58 +TimeCampaign1.2.info
- 2 2 0.0% 23-Sep-98 15:14:22 +bumf
- 1850 993 46.3% 23-Sep-98 15:22:18 +timecamp.readme
- -------- ------- ----- --------- --------
- 811418 353682 56.4% 23-Sep-98 21:42:26 77 files
-